#pragma pack_matrix(row_major)
#include "Defs/ConstantBuffers.hlsli"
#include "Defs/types.hlsli"
#include "../EdgeGraphics/VertexFormats.h"

SkyboxVSOutput main(VertexNormalTextureTangent input)
{
	SkyboxVSOutput outval = (SkyboxVSOutput)0;

	float4 localH = mul(float4(input.position, 1.f), gMVP);
	outval.position = localH;
	outval.uvw = input.position.xyz;

	return outval;
}